City: Hÿckyen Rarn Ÿhkphÿh

Hÿckyen Rarn Ÿhkphÿh

Hÿckyen Rarn Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceQånehgdab Kingdom
Sub ProvenceVÿtÿhvuq Hold
RegionMidïpo-ocïávo Moorland
Founded871
Community LeaderLord Throid
Area36 km2 (14 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation1732 m (5682 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population8622
Population Density239 people per km2 (615 people per mi2)
Town AuraMysticism
Naming
Native nameHÿckyen Rarn Ÿhkphÿh
Pronunciation/duːltɑːlˈvo/ /rarn/
Direct Translation[religious] [venue]
Translation[Not Yet Translated]

Hÿckyen Rarn Ÿhkphÿh (/duːltɑːlˈvo/ /rarn/ [religious] [venue]) is a subtropical City located in Vÿtÿhvuq Hold, Qånehgdab Kingdom, within the Undermountain.

The name Hÿckyen Rarn Ÿhkphÿh is derived from the Goblin language, as Hÿckyen Rarn Ÿhkphÿh was founded by Charity, who was culturaly Undermountain.

Climate

Hÿckyen Rarn Ÿhkphÿh has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Hÿckyen Rarn Ÿhkphÿh receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Hÿckyen Rarn Ÿhkphÿh covers an area of nearly 36 km2 (14 mi2), and an average elevation of 1732 m (5682 ft) above sea level.

Overview

Hÿckyen Rarn Ÿhkphÿh was founded durring the late 10th century, by Charity. The establishment of the new community went well, with no major obsticles durring construction.

Hÿckyen Rarn Ÿhkphÿh was built using the conventions of Undermountain durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Hÿckyen Rarn Ÿhkphÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Hÿckyen Rarn Ÿhkphÿh is is constructed arround a semi-circular spacious cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Hÿckyen Rarn Ÿhkphÿh's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Hÿckyen Rarn Ÿhkphÿh's unusual though effective defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Hÿckyen Rarn Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Hÿckyen Rarn Ÿhkphÿh suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Hÿckyen Rarn Ÿhkphÿh long.

Civic Infrastructure

Hÿckyen Rarn Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hÿckyen Rarn Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hÿckyen Rarn Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hÿckyen Rarn Ÿhkphÿh's parks.

Hÿckyen Rarn Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hÿckyen Rarn Ÿhkphÿh.

Hÿckyen Rarn Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hÿckyen Rarn Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hÿckyen Rarn Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hÿckyen Rarn Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hÿckyen Rarn Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hÿckyen Rarn Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hÿckyen Rarn Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hÿckyen Rarn Ÿhkphÿh's public wards, blessings, and other arcane systems.

Hÿckyen Rarn Ÿhkphÿh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Hÿckyen Rarn Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Hÿckyen Rarn Ÿhkphÿh's grid is powered by a direct leyline tap.

Hÿckyen Rarn Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hÿckyen Rarn Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hÿckyen Rarn Ÿhkphÿh's natural decorations nor waterways.

Hÿckyen Rarn Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hÿckyen Rarn Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hÿckyen Rarn Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Hÿckyen Rarn Ÿhkphÿh's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Hÿckyen Rarn Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Hÿckyen Rarn Ÿhkphÿh hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Hydra near Hÿckyen Rarn Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.

Hÿckyen Rarn Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Conjuration energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 23
  • Farm Laborer: 57
  • Hunters: 30
  • Milk Maids: 19
  • Ranchers: 11
  • Ranch Hands: 25
  • Shepherds: 23
    • Farmland: 34488 m2
    • Cattle and Similar Creatures: 2155
    • Poultry: 25866
    • Swine: 1724
    • Sheep: 86
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 862

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 20
  • Bookbinders: 10
  • Buckle-makers: 11
  • Cabinetmakers: 20
  • Candlemakers: 29
  • Carpenters: 28
  • Clothmakers: 23
  • Coach and Harness Makers: 8
  • Coopers: 22
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 7
  • Cutlers: 7
  • Fabricworkers: 19
  • Farrier: 59
  • Furriers: 5
  • Glassworkers: 26
  • Gunsmiths: 19
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 21
  • Locksmiths: 8
  • Matchstick makers: 12
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 12
  • Plasterers: 11
  • Pursemakers: 14
  • Roofers: 8
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 15
  • Scabbardmakers: 17
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 26
  • Tailors: 46
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 23
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 12
  • Butchers: 22
  • Chandlers: 22
  • Chicken Butchers: 24
  • Entrepreneurs: 8
  • Fine Clothiers: 22
  • Fishmongers: 22
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 35
  • Spice Merchants: 11
  • Wine-sellers: 17
  • Wheelwright: 12
  • Woodsellers: 8

Service workers

  • Bakers: 47
  • Barbers: 42
  • Coachmen: 13
  • Cooks: 41
  • Doctors: 17
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 27
  • Healers: 23
  • Housekeepers: 25
  • Housemaids: 45
  • House Stewards: 23
  • Inns: 8
  • Laundry maids: 16
  • Maidservants: 30
  • Nursery Maids: 16
  • Pastrycooks: 28
  • Restaurateur: 37
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 17
  • In-Town Couriers: 20
  • Long Haul Couriers: 18
  • Dockyard Workers: 16
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 22
  • Millers: 21
  • Miners: 18
  • Oilmen and Polishers: 13
  • Postmen: 20
  • Pure Finder: 12
  • Skinners: 27
  • Sugar Refiners: 4
  • Tosher: 13
  • Warehousemen: 28
  • Watercarriers: 19
  • Watermen, Bargemen, etc.: 26

Skilled Laborers

  • Accountants: 11
  • Alchemist: 12
  • Clerk: 19
  • Dentists: 8
  • Educators: 24
  • Engineers: 11
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 18
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 21
  • Fixers: 10
  • Kami Clerk: 17
  • Landlords: 16
  • Lawyers: 10
  • Legend Keepers: 14
  • Militia Officers: 86
  • Monks, Monastic: 27
  • Monks, Civic: 25
  • Historian, Oral: 20
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 21
  • Priests: 37
  • Rangers: 11
  • Rat Catchers: 14
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 30
  • Military Officers: 26

Cottage Industries

  • Brewers: 23
  • Comfort Services: 34
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 30
  • Needleworkers: 26
  • Potters: 13
  • Preserve Makers: 24
  • Quilters: 12
  • Seamsters: 35
  • Spinners: 26
  • Tinker: 9
  • Weaver: 20

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 13
  • Costumers: 5
  • Dancers: 9
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 25
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 29
  • Writers: 29

Produce Industries

  • Butter Churners: 33
  • Canners: 23
  • Cheesmakers: 34
  • Ice Merchants: 3
  • Millers: 17
  • Picklers: 14
  • Smokers: 10
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 20

3201 of Hÿckyen Rarn Ÿhkphÿh's population work within a Foundational Occupation.

4990 of Hÿckyen Rarn Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 431 (5%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century Tarn Komi began to boil, and released a thick toxic cloud from beneath its waters which devastated , killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. An estimated people, livestock, and buildings were lost to the disaster. The disaster is referred to as the Damnation Wind.

History